We are a team of game makers who believe in “great gameplay over complex systems.”we strive to pack deep strategy into 3-minute matches—not through endless grinding, but through each precise decision and summon. Because in our hearts, the best game doesn't occupy your time, but lights up your spare moments.
What inspires me most is how we turn a simple ‘energy + summon’ mechanic into endless strategic possibilities. We debate balance for hours, test every troop's ‘feel,’ and celebrate when players discover new combos we didn't even plan. This isn't just a studio—it's a lab where joy is the ultimate KPI
It all started in a cramped apartment with three laptops and one stubborn belief: "Fun should be instant, but strategy should last." We coded through the night, tested during the day, and argued over card costs on weekends.
Our first prototype was just colored blocks moving on a grid—but that moment of clicking to summon the first "troop" felt magical.
When the game quietly launched, we watched in amazement as players formed communities, developed metas, and turned our 3-minute matches into esports.
We never expanded the size of the team—only the joy.
To this day, every update still begins with the same question: "Will this make the player's next three minutes more exciting?